Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 07, 2009, 07:11 PM // 19:11   #1
Academy Page
 
Elia's Avatar
 
Join Date: Jul 2006
Location: France
Advertisement

Disable Ads
Default Character Animation

Hello guys,

Today I did the Blacktide Den mission with my female ranger. When the character is wearing corsair clothes the animations of the character is different and I found it more stylish than what we have actually (ok maybe not when using preparation, but still).

I have no idea about how hard it would be to add this as random battle animation for female ranger or any other kind of character for their profession but what do you think about that?

I searched for threads like this but couldn't find one.
Sorry if my english is wrong.
Elia is offline   Reply With Quote
Old Apr 07, 2009, 07:47 PM // 19:47   #2
Krytan Explorer
 
Breakfast Mc Rit's Avatar
 
Join Date: Apr 2008
Guild: [Sin]
Profession: Me/
Default

Make a female dervish.
Breakfast Mc Rit is offline   Reply With Quote
Old Apr 07, 2009, 08:03 PM // 20:03   #3
Wilds Pathfinder
 
Archress Shayleigh's Avatar
 
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
Default

Yea I think that disguise use female dervish animations. Only option is to make a Female derv... ^^
Archress Shayleigh is offline   Reply With Quote
Old Apr 07, 2009, 10:28 PM // 22:28   #4
Academy Page
 
Elia's Avatar
 
Join Date: Jul 2006
Location: France
Default

I have a female dervish, but that's not the point.
Elia is offline   Reply With Quote
Old Apr 08, 2009, 12:03 AM // 00:03   #5
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

NO. That is the WHOLE point.

Profession-specific animations are profession-specific.

You are asking for one profession to have animations of another.

That won't happen in GWO, where characters are supposed to look and move differently.
MithranArkanere is offline   Reply With Quote
Old Apr 08, 2009, 12:59 PM // 12:59   #6
Academy Page
 
Elia's Avatar
 
Join Date: Jul 2006
Location: France
Default

I didn't create a female Dervish to use a bow.

I wanted to ask your opinions about using other animation for characters, that's all.

It's just sad to see better animation with a bow on a melee primary.
Elia is offline   Reply With Quote
Old Apr 08, 2009, 01:42 PM // 13:42   #7
Lion's Arch Merchant
 
xron's Avatar
 
Join Date: Feb 2008
Location: Denbigh, Wales
Guild: Zero Zero
Profession: R/
Default

Quote:
Originally Posted by Elia View Post

It's just sad to see better animation with a bow on a melee primary.
Well that is your opinion...

Not everyone will think that animation is better than a female ranger's.... I rather like female ranger's animations and so would NEVER want there to be a random chance for that to be lost... or ANY way of changing it whatsoever.
xron is offline   Reply With Quote
Old Apr 08, 2009, 04:21 PM // 16:21   #8
Academy Page
 
Elia's Avatar
 
Join Date: Jul 2006
Location: France
Default

I know it's my opinion, no offense.

My proposion would be an option to choose which animation our character could use, that's all.

I'm not saying that the current animation of ranger is terribad and should be removed from the game...
Elia is offline   Reply With Quote
Old Apr 08, 2009, 10:56 PM // 22:56   #9
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

The thing is that there is no room for opinions on this one.
In battle, players are supposed to see a character with an armor they have never seen before and recognice it instantly.

They could allow characters to dance like other professions, but never to move like other professions in battle. That would affect gameplay.
MithranArkanere is offline   Reply With Quote
Old Apr 09, 2009, 09:40 AM // 09:40   #10
Furnace Stoker
 
Tommy's's Avatar
 
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
Default

Every profession should keep its uniqueness, or w/e is the word for that I love playing my monk, but some professions have better armors, I dont start a thread to copy those either. Neither as trowing my Male war in some female dress, just because I like that dress. Every proffession/sex should be unique.
What you are asking is just a wish for one person. Also what would your commands be then?
/bowranger & /bowdervish?
My command would be
/Notsigned, or maybe /Notsigneddervish
Tommy's is offline   Reply With Quote
Old Apr 09, 2009, 03:04 PM // 15:04   #11
Ascalonian Squire
 
Artinnia's Avatar
 
Join Date: Oct 2007
Location: Does my Guild Hall count?
Guild: Dragoon Knights of Fury
Profession: R/
Default

I'll agree that it's a little odd to want an animation for one class/gender on another one but... you could use your dervish as an arrow slinger. She might not be as effective (damage wise) as a scythe wielding Derv but I remember throwing together a Grenth's Arrows build for PvE for a guildie that needed to deal damage but stay in the back line. Be a little creative with your Dervish and you might find a bowderv build you like.
Artinnia is offline   Reply With Quote
Old Apr 09, 2009, 04:45 PM // 16:45   #12
Forge Runner
 
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
Default

I want all male warriors to have the male paragon dance animations cuz they are more majestic durrr.
Covah is offline   Reply With Quote
Old Apr 10, 2009, 08:42 AM // 08:42   #13
Frost Gate Guardian
 
Raccoon's Avatar
 
Join Date: Sep 2007
Profession: Me/A
Default

I always thought of something similar.

But what I wanted was a character build option during the creation stage. So That you could either have a fat monk, skinny monk, muscular monk etc. Then depending on their body would change how they use the weapons, ie a slim mesmer would be more elegant with a staff rather then a fat one who would probably swing it around rabidly.

Just a thought :P
Raccoon is offline   Reply With Quote
Old Apr 11, 2009, 07:31 PM // 19:31   #14
Furnace Stoker
 
Tommy's's Avatar
 
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
Default

Quote:
Originally Posted by Raccoon View Post
I always thought of something similar.

But what I wanted was a character build option during the creation stage. So That you could either have a fat monk, skinny monk, muscular monk etc. Then depending on their body would change how they use the weapons, ie a slim mesmer would be more elegant with a staff rather then a fat one who would probably swing it around rabidly.

Just a thought :P
Lol you go program that, I'll speak to you in 2030

Way to much programming for that to happen. Though you could bound it to tall -> more hp less energy and tiny casters less life but more energy. Would need to make 3 different toons of the same prof for different areas though lol.
Tommy's is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Animation Changes Kagome Sardelac Sanitarium 5 Sep 25, 2008 01:38 PM // 13:38
Animation Changes. SotiCoto The Riverside Inn 43 Apr 07, 2007 02:30 AM // 02:30
Little Animation Lili Frog Nolani Academy of Arts 23 Mar 01, 2007 02:55 AM // 02:55
Animation bug Railin Technician's Corner 7 Jan 13, 2007 07:01 AM // 07:01
Some art and animation Alpha Moth Nolani Academy of Arts 0 Sep 24, 2006 02:25 AM // 02:25


All times are GMT. The time now is 11:27 AM // 11:27.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("